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Metroid zero mission backgrounds
Metroid zero mission backgrounds












metroid zero mission backgrounds

Did we mention the doors lock so you can't leave the room? Play on Hard and/or a 15% run, and you'll soon find yourself out of Missiles, desperately re-freezing every Metroid surrounding you and picking off every Rinka in hopes that it drops a missile this time. Add this to hazards like lava in some of the rooms, Rinkas that are a nuisance, and thus it only takes one trip from a missed obstacle to fall and become Metroid food. They come in groups, so you might freeze one Metroid only to find yourself backed in a corner with another waiting on the other side of its frozen friend, ready to grab you as soon as you kill it. If one latches onto you, you can deploy a bomb to make it let go, but drop too many and you'll accidentally bomb jump back into its mouth. Freezing them wears off faster than most enemies, and it's only when they're frozen that they can be damaged, and then only with missiles.

metroid zero mission backgrounds metroid zero mission backgrounds

  • Metroids are horrifically difficult to fight.
  • Add this to the triumphant Brinstar theme playing again, and you'll feel invincible dashing through the Pirate hordes you once ran from, now slaying them by the dozens.
  • Catharsis Factor: After having to run for your life through a mothership full of Space Pirates and then fighting a boss who's difficult to hit without missing or shooting yourself, the payoff of getting your fully upgraded suit is so, so worth it.













  • Metroid zero mission backgrounds